On Survival, and Finding the Soul of My Game


r/ScaleSpace - On Survival, and Finding the Soul of My Game

Patch 1.9 Release Notes Below, But First...

Hey everyone. I need to be honest with my community about where I'm at right now. I'm in the middle of a serious financial crisis and fighting to keep my work alive. In the middle of all this, two nights ago I had a dream that I was in a grocery store, and I heard someone tell me that Scale Space doesn't have a clear aisle that players would know to look down to find it.

This realization sparked a breakthrough, and I'm now rebuilding the game's core identity around a new idea: the 'Causmonaut.' A game about exploring the cosmos by exploring causality itself.

This new direction is about making the game's identity tangible. I'm designing a new UI that feels like the cockpit of a ship, with physical dials and radials.

r/ScaleSpace - Here's the new WIP UI for Scale Space Causmonaut
Here's the new WIP UI for Scale Space Causmonaut

I'm creating new capsule art—a silhouette of a 'Causmonaut' floating above a rainbow triangle—to give the project a clear, iconic look. While I am patching bugs, really I'm performing open-heart surgery on the game's concept to make it something truly special.

But I'm doing this on borrowed time. The honest truth is that my phone texting/internet has already been turned off, and I'm now behind on rent. My bank account is also -$200. Steady client work that was keeping me afloat has unexpectedly ended, leaving me in an impossible position. This creative breakthrough is happening at the worst possible financial moment.

That's why I'm turning to you. Any support you can offer through Buy Me a Coffee will go directly toward covering my basic living expenses. It will buy me the precious time I need to implement these vital changes and give Scale Space the relaunch it deserves.

To prove my commitment, I've also just pushed the 1.9 update to Scale Space on itch.io. It's packed with quality-of-life improvements that you can play right now. This is the kind of work your support allows me to continue doing, even as I plan for the larger 'Causmonaut' transformation.

If you choose to support me, yes you're funding the future idea- but also you're supporting the work that's happening today. You are becoming a part of this story.

Thank you for taking the time to read this. Your belief in this project means everything right now. Here are the 1.9 patch notes:

Patch 1.9 Release Notes

Brand New:

  • Half Life Confirmed (K for Decay (Get it? De K?), L for Stabilize)
  • Microstates Readout (particle count)
  • Esc Menu
  • Time Dilation (Page Up, Page Down, Pause Break, End)
  • On Screen Graphics controls
  • Diffusion Modes (Random, Direct, Continuous. Scale Space has used Random up to this point so please enjoy Direct and Continuous!)
  • Shuffled music
  • Movement speed multiplier (W/A/S/D + Scroll)
  • Volume control (+ or -)
  • FPS On Screen

Fixes/Improvements:

  • Drastically reduced installation size (360mb!)
  • A full refactor of Scale Space including many bug fixes
  • Performance optimizations & Graphics updates
  • Upgraded control handling

Known Issues and bugs:

  • Autopilot will return in the next release as it is being overhauled (already fixed in the next build)
  • Still no onboarding- will be remedied in the next release
  • The pause and reset time dilation buttons don't work (already fixed in the next build)
  • Time UI readout doesn't work (already fixed in the next build)

Upcoming features:

  • Cymatics Modes (yes really! Unfortunately so many fundamental things have to be in place first)
  • Generate Sharable Location Seeds (this is almost done- I can generate seeds, but there is a blocking bug in turning seeds back into coordinates so I had to put it on hold to finish other things)
  • Controller Support (this is a long time coming- but I will do it right I assure you)
  • Preferences Page
  • Bookmark Locations
  • Save Game (I already have save game working on the back end, it's just not hooked up to any variables yet)
  • Many other things

Again, Thank you

I love working on Scale Space and I hope to continue doing so. This is a really critical time in the game's development so I hope you'll provide your support however you can- even if it's just word of mouth or tossing this post an upvote. Here are some screenshots of the new graphics update:

r/ScaleSpace - On Survival, and Finding the Soul of My Game
r/ScaleSpace - On Survival, and Finding the Soul of My Game
r/ScaleSpace - On Survival, and Finding the Soul of My Game

Links:

https://buymeacoffee.com/setzstone/scale-space-causmonaut-update

https://setzstone.itch.io/scale-space

https://www.reddit.com/r/ScaleSpace/comments/1mj7am9/on_survival_and_finding_the...

As with prior updates- 1.8 is now available as a free download so you can try the game out before you buy 1.9.

Files

scale-space-beta-1.9.0-windows.zip 272 MB
34 days ago
scale-space-beta-1.8-windows.zip 734 MB
76 days ago

Get Scale Space Causmonaut Early Access

Buy Now$4.20 USD or more

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