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Powerful Cymatics Engine

Cymatics n. Sound and vibration made visible.

Scale Space Cymatist was designed from the ground up for performers, musicians, tinkerers and anyone who wants to see their music playing in a physics environment.

Compare To Similar Tools

✅ Yes  ⚠️ Partial ❌ No

-CymatistMagic
Music
Syne
sthesia
Nest
Drop
Reso
lume
Touch
Designer
Price $39 $49–99 $20/mo.$30 €299 Free/Pro
Audio-reactive
Visuals generate audio ⚠️
Real-time GPU Physics ⚠️
Zero install (Browser)
No node-graph ⚠️
Built-in Benchmark
Ease of Use⚠️⚠️
Self-guided onboarding (quests)
Fully Offline⚠️
Windows
Mac
Linux

About Cymatist

  • Emergence Engine
    At the heart of Cymatist is the Scale Space engine: a lightweight webGPU/threejs particle system suspended in a state of dynamic equilibrium and tunable with physics-based parameters like Coherence, Temperature and Excitation. Scale Space makes it possible to see the very same phase space accessed by oscilloscopes, Turing patterns, and physical cymatics among other methods.
  • Cymatics
    The cymatics engine gives you numerous ways to patch these physics parameters to the band ranges in your music. For example, you may patch Coherence to the bass range. Depending on your configuration, as bass intensifies, Coherence moves in the direction you specify. All parameters can be customized this way for a rich, detailed audio-visual experience that is completely custom to your music and doesn't require learning complex node-based workflows.
  • Sonify
    This engine gives you full control over a soundscape generated by the particle system itself. Choose from a myriad of voices like choral, theremin, piano, percussion, and patch each voice to the parameters of your choice. The resulting soundscape will be entirely unique. Couple this with cymatics and the sound can feed into the particle system and the loop is complete. The particle system reacts to the noise it makes (which is kind of like letting the universe make music for you).

Why Cymatist Is Different

  • The Particle Field is an Instrument
    In every other tool, audio drives the visuals. In Cymatist, the particle field is the instrument- its dynamics generate sound. No other audio reactive tool handles this feedback loop natively.
  • Offline-first with no install
    Cymatist is a single-file, zero-install experience that runs in your browser.
  • Built for Performance
    The built-in hardware benchmark evaluates your machine per-effect, telling you exactly what you can push before you start.
  • Interface that Teaches You How to Use it
    The quest system teaches the interface naturally as you play, unlocking hidden interactions as you go (and making it fun!)

Features

Control Physics

  • GPU-accelerated field of up to one million particles
    Rendered with WebGPU. Runs at interactive framerates on modern hardware, with a built-in optimizer to find the right ceiling for any machine using WebGPU.
  • Continuous physics dynamics
    Cymatist marries the cellular automata work of John Conway with a particle physics engine to bring emergent phenomena to life.
  • Twelve core parameters
    Each on its own slider and live readout:
    • Free Energy: particle count / drive
    • Half-Life: how long a structure persists before decaying
    • Coherence: how strongly particles pull into shared structure
    • Resolution: particle size
    • Inversion: compression of the force field
    • Scale Depth: attraction strength
    • Equilibrium: noise speed
    • Temperature: noise intensity
    • Viscosity: how sluggishly the field moves
    • Mass: particle inertia
    • Tempo: overall rate of motion
  • Freeze / unfreeze
    For still composition or screenshots.
  • Re-initialize
    Reseed the field from scratch without losing your settings.

Make It Pretty

  • Five color modes
    • Mono: pure white particles on black
    • Size: hue mapped to particle size
    • Velocity: hue mapped to speed
    • Density: hue mapped to local crowding
    • Adapt: colors change as the system changes
  • Color Spectrum Range and Saturation
    Sliders that shape the palette from tight and monochromatic to wide and vivid.
  • Two particle-connection styles (Strings and Lattice)
    Draw lines between particles for a more structural look. Both can run together.
  • Particle shapes
    Circle, square, or diamond.
  • Full bloom/glow stack
    Glow amount, blur, spread, and a bloom threshold that lets you dial exactly how much of the brightest material blooms.
  • Trail length
    For motion smear and light-painting effects.
  • Backdrop control
    An ambient background glow that samples the field's own average color, with adjustable intensity and blur.

BYOA (Bring Your Own Audio)

Cymatist doesn't just make its own audio- it accepts your own music as an input, bringing your music to life! 

  • Audio file
    Drag and drop an MP3. The field reacts to the music in real time.
  • Microphone
    See your own voice driving the particle system.
  • System Audio
    Accepts tab, window, or screen for ultimate flexibility.

Nothing is looped back into your speakers, so there's no feedback.

Cymatics: Making Waves

  • Six frequency bands
    Sub, bass, low-mid, mid, high-mid, treble, each with its own live level meter.
  • Patch any band to any parameter
    Build your own mapping from sound to motion, with adjustable depth.
  • Additive and Override modes
    Layer the audio modulation on top of your slider settings, or let the audio take full control of a parameter.
  • Channel Surf
    Roll a fresh randomized patch scheme across all bands in one click to discover new mappings.

Sonify: Particles That Sing To You

(Like a trained monkey you keep in a cage)

Think of it like an orchestra controlled by your parameter settings.

  • A full ensemble of voices
    Contrabass, low strings, woodwinds, theremin, choir, ambient piano, timpani, and a set of textural voices (drift, pulse, shimmer, pizzicato) each with its own tone and articulation controls (tone, air, phrasing, decay, weight, density).
  • Ensemble-level controls
    Tempo, Register, Brightness, and Space, for placing and shaping the whole arrangement.
  • Preset arrangements
    No need to start from scratch.
  • Per-voice level and patching
    Build an arrangement that plays whatever the particles are doing.
  • Channel Surf
    Nudge every voice at once to explore variations.

Recording

  • Built-in clip recorder
    Capture the live composited output (field plus backdrop) at a fixed aspect ratio.
  • Choose your framing
    Landscape (1920×1080), vertical (1080×1920), or square (1080×1080).
  • Set a video length
    15, 30, or 60 seconds, or record open-ended and stop when you're ready.
  • Export as MP4 or WebM (or both)
    Pick the format you need without re-recording.
  • Audio is captured while recording
    Whatever you hear is what goes into the clip.
  • Inline preview
    Play controls so you can review the take before saving or discarding.

Go Live: Streaming And Live Show Projection

  • Live output window
    Carrying the same composited feed as the recorder, with no interface chrome.
  • Capture it directly in OBS (or any capture tool)
    With window Capture, route your visuals into a stream, a projector, a second monitor, or a video call.
  • Output resolution up to 4K
    1080, 1440, or full 4K, at your chosen aspect ratio.
  • Live feed preview 
    Inside the panel while you're broadcasting.
  • Record while streaming
    Recording and live output are independent- both can run at once (if your system can handle it).
  • Idiot proof
    You'll never accidentally see interface controls on your stream.

Camera And Navigation

  • Two camera modes: Orbit and Fly
    Rotate around the system or fly through it, FPS style (WASD) for a personal experience.
  • Reset view
    Returns you to the default framing if you get lost.
  • Optional orbit inversion
    For whichever drag direction feels right to you.

Set List: Saving And Revisiting

  • Save keyframes
    The full parameter and optics state, plus camera framing- as named entries with thumbnails. 
  • Return to any keyframe instantly
    A smooth animated transition takes you there.
  • Build a set list
    Fly through your keyframes automagically. A hands-free sequence for performances or ambient display.
  • Share and Import
    Each keyframe generates a portable share string, so you can share any configuration with a collaborator or import one they share with you.

Performance

  • Benchmarking
    One button assesses your machine live- measuring real framerate as it tests particle count, graphics quality, particle size, and the Strings/Lattice connection styles in different combinations, and makes suggestions on which features will strain your machine. Re-run it any time.
  • Entropy System (framerate monitor)
    A live gauge, so you can always see how hard your system is working.
  • Graphics quality slider
    Manual control over the speed-versus-fidelity trade-off.

Interface

  • Modular panel workspace
    Every section- Params, Optics, Now Playing, Cymatics, Sonify, Record, Live, Set List, Entropy, Config- is a movable panel you arrange however you like.
  • Reorderable dock
    Middle-drag any button to rearrange the toolbar.
  • Persistent layout and settings
    Your panel positions, sizes, open/closed state, and parameter values are remembered between sessions.
  • UI themes
    Four UI themes in the base release.
  • Screenshot capture
    With control over exactly what's included in the frame.
  • Guided onboarding, gamified
    An optional quest log walks you through the instrument's capabilities at your own pace, in any order.
  • Unbound parameters
    Unlock your bounds past their normal ranges when you want to push the system further.

Technical

  • Runs entirely in the browser
    Windows, macOS, and Linux. WebGPU required.
  • Approximately 1.5 MB.
    It doesn't get more portable than that.
  • Your work stays on your machine
    Settings, keyframes, and recordings are local, but you can export and import your entire configuration if you need to wipe your data.

Performance

  • Runs in any modern WebGPU-compatible browser
    All of the main browsers support WebGPU.
  • Performance is fully customizable
    If your machine is a potato, fret not! The benchmark tells you exactly how far you can push before seeing system slowdown.

Community

  • /r/ScaleSpace
    Post your videos and screenshots, ask questions, or share your tips and workflows with the Scale Space community at /r/ScaleSpace.

All art in Scale Space is procedural. Scale Space was initially built in Unreal Engine using blueprints, then agentic AI was used to code the port to WebGPU (due to extreme complexity) and add new features + quality of life improvements.

Purchase

Buy Now
On Sale!
25% Off
$39.99 $29.99 USD or more

In order to download this tool you must purchase it at or above the minimum price of $29.99 USD. You will get access to the following files:

Scale Space Cymatist 370 kB

Development log

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